In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Ik heb een vraag over het boek:
‘Game Engine Architecture - Gregory, Jason’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.