Game Engine Architecture

Volume II, Graphics, Motion and Sound

Omschrijving

In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
€ 86,15
Paperback / softback
 
Gratis verzending vanaf
€ 19,95 binnen Nederland
Schrijver
Gregory, Jason
Titel
Game Engine Architecture
Uitgever
Taylor & Francis Ltd
Jaar
2026
Taal
Engels
Pagina's
760
EAN
9781041162575
Bindwijze
Paperback / softback

U ontvangt bij ons altijd de laatste druk!


Rubrieken

Boekstra