From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition.
Ik heb een vraag over het boek: ‘Video Game Audio - Hopkins, Christopher’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.