This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--Provided by publisher.
Ik heb een vraag over het boek: ‘3D Math Primer for Graphics and Game Development - Dunn, Fletcher, Parberry, Ian’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.