Feel is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring feel to the forefront and gives it a proper voice.
Ik heb een vraag over het boek: ‘Game Feel - Swink, Steve (Flashbang Studios, Tempe, Arizona, USA)’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.