How to Build a Robust Commercial-Grade Physics Engine for your Game
Omschrijving
Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Ik heb een vraag over het boek: ‘Game Physics Engine Development - Millington, Ian (Gwent’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.