What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Ik heb een vraag over het boek:
‘The Oxford Handbook of Interactive Audio - ’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.