Virtual Sets and Pre-visualization for Games, Film & the Web
Omschrijving
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
Ik heb een vraag over het boek: ‘Building Interactive Worlds in 3D - Gauthier, Jean-Marc’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.