Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. Foreword
x
Warren Spector
Preface
xvi
Katie Salen
Eric Zimmerman
interstitial: How to Win ``Super Mario Bros''
Topic Essays
1(90)
Katie Salen
Eric Zimmerman
The Player Experience
3(6)
The Rules of a Game
9(6)
Gaming the Game
15(6)
The Game Design Process
21(6)
Player and Character
27(6)
Games and Narrative
33(6)
Game Communities
39(6)
Speaking of Games
45(8)
Game Design Models
53(6)
Game Economies
59(6)
Game Spaces
65(6)
Cultural Representation
71(6)
What Is a Game?
77(6)
What Is Play?
83(8)
interstitial: Cosplay
Texts: Bibliography
91(2)
Chart of Texts and Topics
93(3)
interstitial: Urban Invasion
Nature and Significance of Play as a Cultural Phenomenon (1955)
96(26)
Johan Huizinga
The Definition of Play: The Classification of Games (1962)
122(34)
Roger Caillois
Shoot Club: The DOOM 3 Review (2004)
156(16)
Tom Chick
interstitial: Collateral Romance
Construction of a Definition (1990)
172(20)
Bernard Suits
I Have No Words & I Must Design (1994)
192(20)
Greg Costikyan
The Cabal: Valve's Design Process for Creating Half-Life (1999)
212(16)
Ken Birdwell
interstitial: Urban Games
Semiotic Domains: Is Playing Video Games a ``Waste of Time?'' (2003)
228(40)
James Gee
The Evil Summoner FAQ v1.0: How to Be a Cheap Ass (2001)
268(28)
Mochan
Play and Ambiguity (2001)
296(18)
Brian Sutton-Smith
A Theory of Play and Fantasy (1972)
314(16)
Gregory Bateson
``Complete Freedom of Movement'': Video Games as Gendered Play Spaces (1998)
330(36)
Henry Jenkins
interstitial: DDR Step Charts
Formal Abstract Design Tools (1999)
366(16)
Doug Church
Game Theory (1992)
382(28)
William Poundstone
Games and Design Patterns (2005)
410(28)
Staffan Bjork
Jussi Holopainen
Tools for Creating Dramatic Game Dynamics (2005)
438(22)
Marc LeBlanc
Game Analysis: Centipede (2001)
460(16)
Richard Rouse III
interstitial: Indie Game Jam
Unwritten Rules (1999)
476(28)
Stephen Sniderman
Beyond the Rules of the Game: Why Are Rooie Rules Nice? (1983)
504(14)
Linda Hughes
Changing the Game (1978)
518(20)
Bernard DeKoven
The Design Evolution of Magic: The Gathering (1993 | 2004)
538(20)
Richard Garfield
interstitial: Blast Theory
Eyeball and Cathexis (1983)
558(20)
David Sudnow
Frames and Games (1983)
578(24)
Gary Alan Fine
Bow, Nigger (2004) always_black
602(8)
Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic? (2003)
610(32)
James Gee
interstitial: Red vs. Blue
Interaction and Narrative (2000 | 2005)
642(28)
Michael Mateas
Andrew Stern
Game Design as Narrative Architecture (2004)
670(20)
Henry Jenkins
Adventure as a Video Game: Adventure for the Atari 2600 (1983--84)
690(24)
Warren Robinett
Eastern Front (1941) (2003)
714(14)
Chris Crawford
interstitial: Serious Games
The Lessons of Lucasfilm's Habitat (1990)
728(26)
F. Randall Farmer
Chip Morningstar
Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs (1996)
754(34)
Richard Bartle
Declaring the Rights of Players (2000)
788(26)
Raph Koster
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001)
814(52)
Edward Castronova
interstitial: Painstation
Coda: Piercing the Spectacle (2005)
866(6)
Brenda Laurel
interstitial: Le Parkour
Interstitial Credits
872(4)
Index
876(48)
Final Word
924
Katie Salen
Eric Zimmerman
Ik heb een vraag over het boek: ‘The Game Design Reader - Katie Salen (Professor) Tekinbas, Eric Zimmerman’.
Vul het onderstaande formulier in.
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