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Omschrijving
Presents an introduction to creating 3D game art and animations with Maya. This book focuses on the skills real game artists use daily to create stunning characters and environments. It helps you learn how to create a game model using a concept image as your guide, and model with predetermined real-time polycount limitations in mind.
Ik heb een vraag over het boek: ‘The Game Artist's Guide to Maya - McKinley, Michael’.
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