Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and they are increasingly expected and demanded by both.
Ik heb een vraag over het boek: ‘Worldbuilding for Game Designers - Dee, Steve’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.