Sound Design and Audio Implementation for Interactive and Immersive Media
Omschrijving
A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Ik heb een vraag over het boek: ‘Principles of Game Audio and Sound Design - Sinclair, Jean-Luc (New York University’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.