Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy.
Ik heb een vraag over het boek:
‘Computer Graphics Programming in OpenGL with C++ - Gordon, Scott, Clevenger, John’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.