This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI.
Ik heb een vraag over het boek: ‘Game Design: Theory and Practice, Second Edition - Rouse III, Richard’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.