This book examines why women are often treated with vitriol in the video game industry and communities of play. Using a Deleuzoguattarian lens, it considers the content and production of video games; the affects they amplify and how they impact gender identity; and how affects flow throughout communities of play.
Ik heb een vraag over het boek: ‘Video Games and Gender Assemblages - Tomkinson, Sian’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.