Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus.
Ik heb een vraag over het boek:
‘Gender, Race and Religion in Video Game Music - Yee, Thomas B.’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.