(Not) In the Game

History, Paratexts, and Games

Omschrijving

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game¿s history. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
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Titel
(Not) In the Game
Uitgever
De Gruyter Oldenbourg
Jaar
2024
Taal
Engels
Pagina's
230
EAN
9783110737691
Bindwijze
Hardback

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