Interaction Design, System Infrastructures and Applications for Smart Environments
Omschrijving
The-computer-as-we-know-it will have no role in our future everyday lives. This is the position taken in this book which elaborates how it will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing becomes thus an inseparable part of our everyday activities while simultaneously disappearing into the background. It becomes a ubiquitous utility taking on a role similar to electricity - an enabling but invisible and pervasive medium revealing its functionality on request in an unobtrusive way and supporting people's everyday activities.
As members of the Steering Group of the EU-funded Disappearing Computer research initiative, the editors of this book successfully assembled a collection of 13 elaborate chapters and three forewords that address the issues and challenges in this area. All authors are prominent researchers who set out investigating, developing and deploying future, people-centred smart environments. This book provides a unique combination of concepts, methods and prototypes of ubiquitous and pervasive computing reflecting the current interest in smart environments and ambient intelligence.
Excerpts from the three forewords for the book:
Thierry van der Pyl and Thomas Skordas from the European Commission state that: The Disappearing Computer initiative anticipated and pioneered the concept of ambient intelligence ... and allowed to advance the boundaries of what is possible with the computer today.
Gregory Abowd from GeorgiaTech in the US writes about this research: While substantial progress was shown on the creation of information artefacts, it is the new behaviors and user experiences that promise long-term impact.
Finally, Emile Aarts from Philips Research comments on the relationship of ambient technology and people's behavior: This current volume undoubtedly provides a major contribution to fill up this gap of knowledge. Examines how the computer will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. This book provides a combination of concepts, methods and prototypes of ubiquitous and pervasive computing. Part I. Interacting within Smart Spaces
Smart Artefacts as Affordances for Awareness in Distributed Teams
3(27)
Norbert Streitz
Thorsten Prante
Carsten Rocker
Daniel van Alphen
Richard Stenzel
Carsten Magerkurth
Saadi Lahlou
Valery Nosulenko
Francois Jegou
Frank Sonder
Daniela Plewe
From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings
30(20)
John Bowers
Liam Bannon
Mike Fraser
Jon Hindmarsh
Steve Benford
Christian Heath
Gustav Taxen
Luigina Ciolft
Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place
50(27)
Pelle Ehn
Thomas Binder
Mette Agger Eriksen
Giulio Jacucci
Kari Kuutti
Per Linde
Giorgio De Michelis
Simon Niedenthal
Bo Petterson
Andreas Rumpfhuber
Ina Wagner
Spatial Computing and Spatial Practices
77(22)
Anders Brodersen
Monika Buscher
Michael Christensen
Mette Agger Eriksen
Kaj Grønbæk
Jannie Friis Kristensen
Gunnar Kramp
Peter Krogh
Martin Ludvigsen
Preben Holst Mogensen
Michael Bang Nielsen
Dan Shapiro
Peter Ørbæk
Part II. Designing for the Home and Social Activities
Co-designing Communication Technology with and for Families - Methods, Experience, Results and Impact
99(21)
Sinna Lindquist
Bo Westerlund
Yngve Sundblad
Helena Tobiasson
Michel Beaudouin-Lafon
Wendy Mackay
Assembling Connected Cooperative Residential Domains
120(23)
Tom Rodden
Andy Crabtree
Terry Hemmings
Boriana Koleva
Jan Humble
Karl-Petter Akesson
Par Hansson
Intrusiveness Management for Focused, Efficient, and Enjoyable Activities
143(18)
Fredrik Espinoza
David De Roure
Ola Hamfors
Lucas Hinz
Jesper Holmberg
Carl-Gustaf Jansson
Nick Jennings
Mike Luck
Peter Lonnqvist
Gopal Ramchurn
Anna Sandin
Mark Thompson
Markus Bylund
Part III. System Architecture and Infrastructures
Towards Ubiquitous Computing Applications Composed from Functionally Autonomous Hybrid Artifacts
161(21)
Nicolas Drossos
Irene Mavrommati
Achilles Kameas
Towards Dynamic and Cooperative Multi-device Personal Computing
182(23)
Spyros Lalis
Anthony Savidis
Alexandros Karypidis
Jurg Gutknecht
Constantine Stephanides
An Attention-Based Architecture for Context Switch Detection
205(28)
Nicolas Tsapatsoulis
Stathis Kasderidis
John G. Taylor
Part IV. Augmenting Physical Artefacts
Emerging Sounds for Disappearing Computers
233(22)
Davide Rocchesso
Roberto Bresin
Electronically Functional Fibre Technology Development for Ambient Intelligence
255(20)
Thomas Healy
Constantin Papadas
Nikos Venios
Frank Clemens
Markus Wegmann
Doerte Winkler
Astrid Ullsperger
Wolf Hartmann
Brendan O'Neill
Julie Donnelly
Anne-Marie Kelleher
John Alderman
Alan Mathewson
Augmented Paper: Developing Relationships Between Digital Content and Paper
275(24)
Paul Luff
Guy Adams
Wolfgang Bock
Adam Drazin
David Frohlich
Christian Heath
Peter Herdman
Heather King
Nadja Linketscher
Rachel Murphy
Moira Norrie
Abigail Sellen
Beat Signer
Ella Tallyn
Emil Zeller
Author Index
299(2)
Subject Index
301