Learn modern OpenGL graphics programming in a step-by-step fashion.
Omschrijving
Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds from the top of our fingertips.Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands.Graphics programming isn't as hard as many people make it out to be... you just need to start. 1. IntroductionI Getting started 2. OpenGL3. Creating a window4. Hello Window5. Hello Triangle6. Shaders7. Textures 8. Transformations9. Coordinate Systems 10. Camera 11. Review II Lighting 12 Colors 13. Basic Lighting 14. Materials 15. Lighting Maps 16. Light Casters17. Multiple lights 18. Review III Model Loading 19. Assimp20. Mesh 21. Model IV Advanced OpenGL 22. Depth Testing 23. Stencil testing 24. Blending 25. Face culling 26. Framebuffers 27. Cubemaps 28. Advanced Data 29. Advanced GLSL 30. Geometry Shader 31. Instancing 32. Anti Aliasing V Advanced Lighting 33. Advanced Lighting34. Gamma Correction 35. Shadow Mapping 36. Point Shadows37. Normal Mapping38. Parallax Mapping39. HDR40. Bloom41. Deferred Shading42. SSAOVI PBR 43. Theory44. Lighting45. Diffuse irradiance46. Specular IBLVII In Practice 47. Debugging48. Text RenderingVIII 2D Game 49. Breakout50. Setting up51. Rendering Sprites52. Levels53. Ball54. Collision detection55. Collision resolution56. Particles57. Postprocessing 58. Powerups59. Audio60. Render text61. Final thoughts