Going Multiplayer

A Complete Guide: From Design to Post-release

Omschrijving

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles. Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content. You Will Learn ·         What pieces you need to build to have a globally accessible multiplayer experience and how they work ·         How communication and synchronization work in a multiplayer game and how to design around that ·         The different types of monetization strategies that you can implement to generate revenue from your game ·         How User Generated Content-centric games work and the challenges related to them
Gratis verzending vanaf
€ 19,95 binnen Nederland
Schrijver
Abela, Paolo
Titel
Going Multiplayer
Uitgever
Apress L.P.
Jaar
2026
Taal
Engels
Pagina's
236
EAN
9798868820304
Bindwijze
Paperback

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