Securing Single-Player Games in Unreal Engine

Techniques to Protect Game Variables, Progress, and Player Trust

Omschrijving

Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.  Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey. You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.  Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systems  
Gratis verzending vanaf
€ 19,95 binnen Nederland
Schrijver
Moon, Sheikh Sohel
Titel
Securing Single-Player Games in Unreal Engine
Uitgever
APress
Jaar
2026
Taal
Engels
Pagina's
359
EAN
9798868828324
Bindwijze
Paperback

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